Anyway, if this process is extended and harvested, where by a resource is pre-mined using this method (oh, all right-click mode on the second drill if it matters), and only harvested from some shape defined for drilling. If you can get just the right amount of deformation above a texture, you can literally carry it anywhere, until you hit ? Surface maps as a easy programming shortcut? I don't know. I repeated the process with the nearby nickel I found.Įssentially, on voxel deformation, the blend engine takes nearby textures to inform its own. Checking out what was up there, this is what I find (next screenshot). Then I hit a hard rock surface, and drilled up till daylight,mere meters from the surface (next screenshot). Then I passed some rock, and thought that was weird (next screenshot). Then I got really suspicious when the ore started drilling through Ice (next 2 screenshots). I got a little suspicious when the iron started going on for a long time (next 2 screen shots). This started as an art project under ground, (first two shots) I found 3 resources really close to each other, and the intent was to mine them out, and then spectator cam a bunch of screen shots showing off the veins. I believe I've found an exploit in mining techniques which effectively makes any planetary resource practically infinite.
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